The list below serves as a reference of default hotkeys/keyboard-shortcuts that can be used in Maya 2011 from Autodesk,
which is a leading software product used for 3D modeling and animation.
Although Maya is a commercial product, a free 30-day trial is
available, and the Autodesk Education Community
also makes the software available for free to eligible individuals,
such as students and faculty members. The shortcuts cover various
aspects of the user interface, manipulator tools, full-body
inverse-kinematics (FBIK) effectors, selection and editing of vertices,
edges, faces, polygons, and more.
Autodesk Maya Hotkeys and Shortcuts
Note: Maya’s hotkeys are case sensitive, such that you may need to hold down the Shift key for some keyboard shortcuts. For example, the p-key and P-key shortcuts have exactly the opposite effect on parent associations.Hotkey | Description | Category |
---|---|---|
a | Fit all in active panel (with marking menu) | Modeling Panel |
A | Change the cameras to frame all objects in all views | Window |
Ctrl + a | Open the Attribute Editor or swap with Channel Box | Miscellaneous |
Alt + a | Toggle wireframe on or off | Artisan |
Alt + A | Decrement the center of a 3D fluid sub-container and use the Show Manipulator tool on a fluid to view a sub-container | Fluid Effects |
b | Activate modify upper brush radius, or modify paint effects brush scale | Brush Tools |
B | Activate modify lower brush radius, or modify paint effects brush size | Brush Tools |
Ctrl + b | Edit the brush settings that will be applied to subsequent strokes (i.e., template brush) | Paint Effects |
Alt + b | Cycle the background color from dark to light | Display |
c | Toggle snap-to-curve (same as C) | Status Line |
C | Toggle snap-to-curve (same as c) | Status Line |
Ctrl + c | Copy the selected object(s) | Edit |
Ctrl + Alt + c | Copy vertex skin weights | Artisan |
Alt + c | Toggle color-feedback on or off | Artisan |
d | Enter tool edit-mode (same as Insert) | Tools |
D | Duplicate with Transform | Edit |
Ctrl + d | Duplicate the selected object(s) | Edit |
Ctrl + D | Duplicate the selected object(s), special mode | Edit |
Alt + d | Set keys on FBIK-related joints and effectors using the keying-mode “all” | Animate |
Alt + D | Delete construction history on selected object(s) | Edit |
e | Rotate tool with snap marking menu (pop down when released) | Tools |
E | Set key for Rotate | Animate |
Alt + e | Toggle Rotate pinned-state on selected effectors (FBIK) | Skeleton |
f | Fit selection in active panel | Modeling Panel |
F | Change the cameras to frame selected object(s) in all views | Window |
Ctrl + f | Set keys on FBIK-related joints and effectors | Animate |
Alt + f | Flood with the current value (surfaces) | Artisan |
g | Repeat last | Edit |
G | Repeat last action at current mouse-position | Miscellaneous |
Ctrl + g | Group the selected object(s) | Edit |
Alt + g | Increase HyperGraph depth-traversal | Window |
h | UI menu-bar tab switcher marking menu (pop down when released) | Miscellaneous |
H | Show all selected objects | Display |
Ctrl + h | Hide the selected object(s) | Display |
Ctrl + H | Show the last hidden item | Display |
Alt + h | Hide all objects that are not selected | Display |
i | Activate insert-key mode (tool) | Tools |
I | Isolate select | Miscellaneous |
Ctrl + i | Select the next intermediate object | Miscellaneous |
j | Move, Rotate, Scale and Show manipulator-tool toggle snap-mode | Modify |
J | Toggle relative snap-mode of Move, Rotate and Scale tool | Modify |
Alt + j | Toggle multi-color feedback on or off | Artisan |
k | Activate virtual Time Slider, i.e., “dragger tool” (deactivate when released) | Tools |
l | Lock distance between CVs on selected curve(s) | Edit Curves |
m | Activate modify maximum displacement, or modify paint effect surface offset | Brush Tools |
M | Toggle panel menu-bar visibility | Miscellaneous |
Ctrl + m | Toggle main menu-bar visibility | Miscellaneous |
Ctrl + M | Toggle model editor bar visibility | Miscellaneous |
Alt + m | Hotbox display style: rows visible (i.e., full hotbox) | Miscellaneous |
n | Activate modify paint-value | Artisan |
Ctrl + n | Create a new scene | File |
o | Polygon brush operation (with marking menu) | Artisan |
Ctrl + o | Open a scene | File |
p | Parent the selected object(s) to the last selected object | Edit |
P | Disassociate parent for the selected object(s) | Edit |
q | Select tool options marking menu (pop down when released) | Tools |
Q | Select tool component marking menu (pop down when released) | Tools |
Ctrl + q | Quit | File |
Alt + q | Select tool polygon marking menu (pop down when released) | Tools |
r | Scale tool with snap marking menu (pop down when released) | Tools |
R | Set key for Scale | Animate |
Ctrl + r | Create a reference | File |
Alt + r | Toggle reflection on or off | Artisan |
s | Select object(s) to key | Animate |
S | Key-frame and tangent marking menu | Animate |
Ctrl + s | Save the current scene | File |
Alt + s | Toggle both Translate and Rotate pinned-states on selected effectors (FBIK) | Skeleton |
Alt + S | Increment the center of a 3D fluid sub-container and use the Show Manipulator tool on a fluid to view a sub-container | Fluid Effects |
t | Show manipulator tool | Tools |
T | Create and assign a shader (material) to the selected objects | Lights and Shading |
Ctrl + t | Universal Manipulator: Select any object(s) | Modify |
Alt + t | Decrease HyperGraph depth-traversal | Window |
u | Maya artisan operation (with marking menu) | Artisan |
U | Activate artisan sculpt-ref UV-vector screen-slider | Artisan |
v | Toggle snap-to-point (same as V) | Status Line |
V | Toggle snap-to-point (same as v) | Status Line |
Ctrl + v | Paste selection | Edit |
Ctrl + Alt + v | Paste vertex skin weights | Artisan |
Alt + v | Toggle playback on or off | Playback Controls |
Alt + V | Go to “min” frame | Miscellaneous |
w | Translate tool with snap marking menu (pop down when released) | Tools |
W | Set key for Translate | Animate |
Ctrl + w | Select objects or components to modify with a curve-based fall-off | Modify |
Alt + w | Toggle Translate pinned-state on selected effectors (FBIK) | Skeleton |
Ctrl + x | Cut selection | Edit |
Alt + x | Set keys on FBIK-related joints and effectors using the keying-mode “body part” | Animate |
x | Toggle snap-to-grid (same as X) | Status Line |
X | Toggle snap-to-grid (same as x) | Status Line |
y | Non-sacred tool | Tools |
z | Undo the last action (same as Ctrl+z) | Edit |
Z | Redo the last undone action | Edit |
Ctrl + z | Undo the last action (same as z) | Edit |
F1 | Opens online table-of-contents in an HTML browser | Help |
F2 | Show animation User Interface (UI) | Application |
F3 | Show polygons UI | Application |
F4 | Show surfaces UI | Application |
F5 | Show dynamics UI | Application |
F6 | Show rendering UI | Application |
F8 | Toggle object or component editing (mode) | Status Line |
F9 | Select polygon and subdivision surface vertices (mask) | Status Line |
Ctrl + F9 | Convert selection to selected vertices | Polygon Select |
Alt + F9 | Select polygon vertex faces (mask) | Status Line |
F10 | Select polygon and subdivision surface edges | Status Line |
Ctrl + F10 | Convert selection to selected edges | Polygon Select |
F11 | Select polygon and subdivision surface faces (mask) | Status Line |
Ctrl + F11 | Convert selection to selected faces | Polygon Select |
F12 | Select polygon and subdivision-surface UVs | Status Line |
Ctrl + F12 | Convert selection to selected UV-components | Polygon Select |
0 | Default polygon display quality setting | Miscellaneous |
1 | Low quality display setting | Miscellaneous |
Alt + 1 | Set reach to 0 when keying FBIK related effectors (FK option) | Animate |
2 | Medium quality display setting | Miscellaneous |
Alt + 2 | Reach will not be keyed when keying FBIK-related effectors (simple option) | Animate |
3 | High quality display setting | Miscellaneous |
Alt + 3 | Set reach to 1 when keying FBIK-related effectors (IK option) | Animate |
4 | Wireframe display | Modeling Panel |
Alt + 4 | Set keys on FBIK-related joints and effectors using the keying-mode “selected” | Animate |
5 | Shaded display | Modeling Panel |
Alt + 5 | Toggle visibility of FBIK Forward-Kinematics (FK) skeleton | Skeleton |
6 | Shaded and textured display | Modeling Panel |
7 | Turn on light display | Modeling Panel |
8 | Open Paint Effects panel | Paint Effects |
- | Decrease manipulator size | Manipulator |
, | Go to previous key | Playback Controls |
Ctrl + , | Previous skin-paint mode | Artisan |
Alt + , | Move backward a single frame in time | Playback Controls |
. | Go to next key | Playback Controls |
Ctrl + . | Next skin-paint mode | Artisan |
Alt + . | Move forward a single frame in time | Playback Controls |
/ | Activate pick-color mode | Artisan |
\ | Toggle camera 2D pan and zoom | Display |
[ | Previous view | Edit |
] | Next view | Edit |
` | Switch the Select, Translate/Move, Rotate or Scale tool-tweak mode on or off (when pressed or released, respectively) | Modify |
Ctrl + ` | Toggle the display of smoothing shapes | Display |
Alt + ` | Create subdivision surface | Subdiv Surfaces |
{ | Display previous view-arrangement in view history | Window |
} | Display next view-arrangement in view history | Window |
~ | Display both smoothing shapes | Display |
Ctrl + ~ | Add polygons to the selected proxy objects | Polygons |
Alt + ~ | Create subdivision surface options | Subdiv Surfaces |
+ | Increase manipulator size (same as =) | Manipulator |
= | Increase manipulator size (same as +) | Manipulator |
< | Shrink the selected region along the polygon surface | Polygon Select |
> | Grow the selected region along the polygon surface | Polygon Select |
Space | Show or hide the hotbox (when pressed or released, respectively) | Hotbox |
Ctrl + Space | Toggle all the UI elements | Display |
Return | Complete current tool (for example, connect first and last vertices in polygon create tool) | Tools |
Insert | Enter tool edit mode (same as d) | Tools |
Page-Down | Decrease smoothing-level for object | Display |
Ctrl + Page-Down | Walk out within the current hierarchy | Miscellaneous |
Page-Up | Increase smoothing-level for object | Display |
Ctrl + Page-Up | Walk in within the current hierarchy | Miscellaneous |
Left | Walk left in the current hierarchy | Miscellaneous |
Ctrl + Left | Display next image (render view) | Window |
Alt + Left | Move left a single pixel | Miscellaneous |
Ctrl + Alt + Left | Spin selected polygon edges backwards | Edit Mesh |
Right | Walk right in the current hierarchy | Miscellaneous |
Ctrl + Right | Display previous image (render view) | Window |
Alt + Right | Move right a single pixel | Miscellaneous |
Ctrl + Alt + Right | Spin selected polygon edges forwards | Edit Mesh |
Up | Walk up the current hierarchy | Miscellaneous |
Ctrl + Up | Coarser subdivision level | Subdiv Surfaces |
Alt + Up | Move up a single pixel | Miscellaneous |
Down | Walk down the current hierarchy | Miscellaneous |
Ctrl + Down | Subdivision create region | Subdiv Surfaces |
Alt + Down | Move down a single pixel | Miscellaneous |
Ctrl + Shift + click on menu item | Add an existing menu item to the current Shelf | Shelf |
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