| a |
Fit all in active panel (with marking menu) |
Modeling Panel |
| A |
Change the cameras to frame all objects in all views |
Window |
| Ctrl + a |
Open the Attribute Editor or swap with Channel Box |
Miscellaneous |
| Alt + a |
Toggle wireframe on or off |
Artisan |
| Alt + A |
Decrement the center of a 3D fluid sub-container and use the Show Manipulator tool on a fluid to view a sub-container |
Fluid Effects |
| b |
Activate modify upper brush radius, or modify paint effects brush scale |
Brush Tools |
| B |
Activate modify lower brush radius, or modify paint effects brush size |
Brush Tools |
| Ctrl + b |
Edit the brush settings that will be applied to subsequent strokes (i.e., template brush) |
Paint Effects |
| Alt + b |
Cycle the background color from dark to light |
Display |
| c |
Toggle snap-to-curve (same as C) |
Status Line |
| C |
Toggle snap-to-curve (same as c) |
Status Line |
| Ctrl + c |
Copy the selected object(s) |
Edit |
| Ctrl + Alt + c |
Copy vertex skin weights |
Artisan |
| Alt + c |
Toggle color-feedback on or off |
Artisan |
| d |
Enter tool edit-mode (same as Insert) |
Tools |
| D |
Duplicate with Transform |
Edit |
| Ctrl + d |
Duplicate the selected object(s) |
Edit |
| Ctrl + D |
Duplicate the selected object(s), special mode |
Edit |
| Alt + d |
Set keys on FBIK-related joints and effectors using the keying-mode “all” |
Animate |
| Alt + D |
Delete construction history on selected object(s) |
Edit |
| e |
Rotate tool with snap marking menu (pop down when released) |
Tools |
| E |
Set key for Rotate |
Animate |
| Alt + e |
Toggle Rotate pinned-state on selected effectors (FBIK) |
Skeleton |
| f |
Fit selection in active panel |
Modeling Panel |
| F |
Change the cameras to frame selected object(s) in all views |
Window |
| Ctrl + f |
Set keys on FBIK-related joints and effectors |
Animate |
| Alt + f |
Flood with the current value (surfaces) |
Artisan |
| g |
Repeat last |
Edit |
| G |
Repeat last action at current mouse-position |
Miscellaneous |
| Ctrl + g |
Group the selected object(s) |
Edit |
| Alt + g |
Increase HyperGraph depth-traversal |
Window |
| h |
UI menu-bar tab switcher marking menu (pop down when released) |
Miscellaneous |
| H |
Show all selected objects |
Display |
| Ctrl + h |
Hide the selected object(s) |
Display |
| Ctrl + H |
Show the last hidden item |
Display |
| Alt + h |
Hide all objects that are not selected |
Display |
| i |
Activate insert-key mode (tool) |
Tools |
| I |
Isolate select |
Miscellaneous |
| Ctrl + i |
Select the next intermediate object |
Miscellaneous |
| j |
Move, Rotate, Scale and Show manipulator-tool toggle snap-mode |
Modify |
| J |
Toggle relative snap-mode of Move, Rotate and Scale tool |
Modify |
| Alt + j |
Toggle multi-color feedback on or off |
Artisan |
| k |
Activate virtual Time Slider, i.e., “dragger tool” (deactivate when released) |
Tools |
| l |
Lock distance between CVs on selected curve(s) |
Edit Curves |
| m |
Activate modify maximum displacement, or modify paint effect surface offset |
Brush Tools |
| M |
Toggle panel menu-bar visibility |
Miscellaneous |
| Ctrl + m |
Toggle main menu-bar visibility |
Miscellaneous |
| Ctrl + M |
Toggle model editor bar visibility |
Miscellaneous |
| Alt + m |
Hotbox display style: rows visible (i.e., full hotbox) |
Miscellaneous |
| n |
Activate modify paint-value |
Artisan |
| Ctrl + n |
Create a new scene |
File |
| o |
Polygon brush operation (with marking menu) |
Artisan |
| Ctrl + o |
Open a scene |
File |
| p |
Parent the selected object(s) to the last selected object |
Edit |
| P |
Disassociate parent for the selected object(s) |
Edit |
| q |
Select tool options marking menu (pop down when released) |
Tools |
| Q |
Select tool component marking menu (pop down when released) |
Tools |
| Ctrl + q |
Quit |
File |
| Alt + q |
Select tool polygon marking menu (pop down when released) |
Tools |
| r |
Scale tool with snap marking menu (pop down when released) |
Tools |
| R |
Set key for Scale |
Animate |
| Ctrl + r |
Create a reference |
File |
| Alt + r |
Toggle reflection on or off |
Artisan |
| s |
Select object(s) to key |
Animate |
| S |
Key-frame and tangent marking menu |
Animate |
| Ctrl + s |
Save the current scene |
File |
| Alt + s |
Toggle both Translate and Rotate pinned-states on selected effectors (FBIK) |
Skeleton |
| Alt + S |
Increment the center of a 3D fluid sub-container and use the Show Manipulator tool on a fluid to view a sub-container |
Fluid Effects |
| t |
Show manipulator tool |
Tools |
| T |
Create and assign a shader (material) to the selected objects |
Lights and Shading |
| Ctrl + t |
Universal Manipulator: Select any object(s) |
Modify |
| Alt + t |
Decrease HyperGraph depth-traversal |
Window |
| u |
Maya artisan operation (with marking menu) |
Artisan |
| U |
Activate artisan sculpt-ref UV-vector screen-slider |
Artisan |
| v |
Toggle snap-to-point (same as V) |
Status Line |
| V |
Toggle snap-to-point (same as v) |
Status Line |
| Ctrl + v |
Paste selection |
Edit |
| Ctrl + Alt + v |
Paste vertex skin weights |
Artisan |
| Alt + v |
Toggle playback on or off |
Playback Controls |
| Alt + V |
Go to “min” frame |
Miscellaneous |
| w |
Translate tool with snap marking menu (pop down when released) |
Tools |
| W |
Set key for Translate |
Animate |
| Ctrl + w |
Select objects or components to modify with a curve-based fall-off |
Modify |
| Alt + w |
Toggle Translate pinned-state on selected effectors (FBIK) |
Skeleton |
| Ctrl + x |
Cut selection |
Edit |
| Alt + x |
Set keys on FBIK-related joints and effectors using the keying-mode “body part” |
Animate |
| x |
Toggle snap-to-grid (same as X) |
Status Line |
| X |
Toggle snap-to-grid (same as x) |
Status Line |
| y |
Non-sacred tool |
Tools |
| z |
Undo the last action (same as Ctrl+z) |
Edit |
| Z |
Redo the last undone action |
Edit |
| Ctrl + z |
Undo the last action (same as z) |
Edit |
| F1 |
Opens online table-of-contents in an HTML browser |
Help |
| F2 |
Show animation User Interface (UI) |
Application |
| F3 |
Show polygons UI |
Application |
| F4 |
Show surfaces UI |
Application |
| F5 |
Show dynamics UI |
Application |
| F6 |
Show rendering UI |
Application |
| F8 |
Toggle object or component editing (mode) |
Status Line |
| F9 |
Select polygon and subdivision surface vertices (mask) |
Status Line |
| Ctrl + F9 |
Convert selection to selected vertices |
Polygon Select |
| Alt + F9 |
Select polygon vertex faces (mask) |
Status Line |
| F10 |
Select polygon and subdivision surface edges |
Status Line |
| Ctrl + F10 |
Convert selection to selected edges |
Polygon Select |
| F11 |
Select polygon and subdivision surface faces (mask) |
Status Line |
| Ctrl + F11 |
Convert selection to selected faces |
Polygon Select |
| F12 |
Select polygon and subdivision-surface UVs |
Status Line |
| Ctrl + F12 |
Convert selection to selected UV-components |
Polygon Select |
| 0 |
Default polygon display quality setting |
Miscellaneous |
| 1 |
Low quality display setting |
Miscellaneous |
| Alt + 1 |
Set reach to 0 when keying FBIK related effectors (FK option) |
Animate |
| 2 |
Medium quality display setting |
Miscellaneous |
| Alt + 2 |
Reach will not be keyed when keying FBIK-related effectors (simple option) |
Animate |
| 3 |
High quality display setting |
Miscellaneous |
| Alt + 3 |
Set reach to 1 when keying FBIK-related effectors (IK option) |
Animate |
| 4 |
Wireframe display |
Modeling Panel |
| Alt + 4 |
Set keys on FBIK-related joints and effectors using the keying-mode “selected” |
Animate |
| 5 |
Shaded display |
Modeling Panel |
| Alt + 5 |
Toggle visibility of FBIK Forward-Kinematics (FK) skeleton |
Skeleton |
| 6 |
Shaded and textured display |
Modeling Panel |
| 7 |
Turn on light display |
Modeling Panel |
| 8 |
Open Paint Effects panel |
Paint Effects |
| - |
Decrease manipulator size |
Manipulator |
| , |
Go to previous key |
Playback Controls |
| Ctrl + , |
Previous skin-paint mode |
Artisan |
| Alt + , |
Move backward a single frame in time |
Playback Controls |
| . |
Go to next key |
Playback Controls |
| Ctrl + . |
Next skin-paint mode |
Artisan |
| Alt + . |
Move forward a single frame in time |
Playback Controls |
| / |
Activate pick-color mode |
Artisan |
| \ |
Toggle camera 2D pan and zoom |
Display |
| [ |
Previous view |
Edit |
| ] |
Next view |
Edit |
| ` |
Switch the Select, Translate/Move, Rotate or Scale tool-tweak mode on or off (when pressed or released, respectively) |
Modify |
| Ctrl + ` |
Toggle the display of smoothing shapes |
Display |
| Alt + ` |
Create subdivision surface |
Subdiv Surfaces |
| { |
Display previous view-arrangement in view history |
Window |
| } |
Display next view-arrangement in view history |
Window |
| ~ |
Display both smoothing shapes |
Display |
| Ctrl + ~ |
Add polygons to the selected proxy objects |
Polygons |
| Alt + ~ |
Create subdivision surface options |
Subdiv Surfaces |
| + |
Increase manipulator size (same as =) |
Manipulator |
| = |
Increase manipulator size (same as +) |
Manipulator |
| < |
Shrink the selected region along the polygon surface |
Polygon Select |
| > |
Grow the selected region along the polygon surface |
Polygon Select |
| Space |
Show or hide the hotbox (when pressed or released, respectively) |
Hotbox |
| Ctrl + Space |
Toggle all the UI elements |
Display |
| Return |
Complete current tool (for example, connect first and last vertices in polygon create tool) |
Tools |
| Insert |
Enter tool edit mode (same as d) |
Tools |
| Page-Down |
Decrease smoothing-level for object |
Display |
| Ctrl + Page-Down |
Walk out within the current hierarchy |
Miscellaneous |
| Page-Up |
Increase smoothing-level for object |
Display |
| Ctrl + Page-Up |
Walk in within the current hierarchy |
Miscellaneous |
| Left |
Walk left in the current hierarchy |
Miscellaneous |
| Ctrl + Left |
Display next image (render view) |
Window |
| Alt + Left |
Move left a single pixel |
Miscellaneous |
| Ctrl + Alt + Left |
Spin selected polygon edges backwards |
Edit Mesh |
| Right |
Walk right in the current hierarchy |
Miscellaneous |
| Ctrl + Right |
Display previous image (render view) |
Window |
| Alt + Right |
Move right a single pixel |
Miscellaneous |
| Ctrl + Alt + Right |
Spin selected polygon edges forwards |
Edit Mesh |
| Up |
Walk up the current hierarchy |
Miscellaneous |
| Ctrl + Up |
Coarser subdivision level |
Subdiv Surfaces |
| Alt + Up |
Move up a single pixel |
Miscellaneous |
| Down |
Walk down the current hierarchy |
Miscellaneous |
| Ctrl + Down |
Subdivision create region |
Subdiv Surfaces |
| Alt + Down |
Move down a single pixel |
Miscellaneous |
| Ctrl + Shift + click on menu item |
Add an existing menu item to the current Shelf |
Shelf |
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